People who wanted to play the same music in different rooms of their house had to run cables through their walls which is both cumbersome and inefficient. Our solution uses a network based communication to eliminate the need for physical connections and simplify synchronization of play commands across devices by sending the fewest bits possible.This system will improve existing audio players for synced playback across multiple rooms. We plan to use Golang, which provides concurrency, efficient memory management with pointers, and high performance - ideal for building a scalable server. And a web-based control panel to allow users to manage playback and synchronization easily. Tech stack - Golang, gRPC, MPD, ReactJS, Material UI, Tailwind CSS