Workshop
Intermediate
First Talk

Create Your First Game with Godot and FOSS Tools

Approved

Overview:


Join us for an interactive workshop where you'll learn to create your first game using Godot, a versatile and beginner-friendly open-source game engine. Whether you're new to game development or looking to explore FOSS tools, this workshop equips you with practical knowledge and hands-on experience.


This workshop is ideal for beginners and enthusiasts interested in learning game development with Godot and exploring FOSS tools. No prior programming or game development experience is necessary.


What You'll Learn:
1.GODOT(With GDscript)

-GODOT is a free and opensource game engine.

-GDscript is a High level programming language used in godot.

-its syntax is similar to python.

2.LIBRESPRITE(Optional):

-Its a free and opensource pixel art software.

-You can create some cool pixel art and animated sprite sheets for your games.

-libresprite is fork of aseprite's last commit under GPLv2, aseprite had a GPLv2 license but later it was changed to EULA.

3.BLENDER(Optional):

-Its one of the most popular foss software.

-You can make cool 3d models,animations for your games.

NOTE:
This workshop mainly focuses on making 2d games in godot and the optional skill could be skipped in case of lack of time,Will try my best to share my Knowledge.


Topics Covered:


1. Introduction to Godot:

  - Overview of Godot as a lightweight, free, and open-source game engine.

  - Accessibility on multiple platforms, including Android via the Play Store and F-Droid.


2. Setting Up Your First Game Project:

  - Step-by-step guidance on creating a new project in Godot.

  - Introduction to the Godot interface and project structure.


3. Creating Game Assets with FOSS Tools:

  - Using free and open-source software for creating sprites, animations, and backgrounds.

  - Resources and techniques for asset creation without prior design experience.


4. Implementing Game Mechanics:

  - Introduction to GDScript for implementing game logic and mechanics.

  - Basics of using physics and scripting to create interactive gameplay.


5. User Interface Design and Integration:

  - Principles of UI/UX design for games.

  - Hands-on practice with Godot's UI tools to design intuitive interfaces.


6. Optimization and Exporting:

  - Strategies for optimizing game performance in Godot.

  - Exporting and deploying games to various platforms including Windows, macOS, Linux, Android,and browser(HTML5)


None
FOSS

Giri prashad
3D Artist Lessario Studios
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