Gamification of Education

Gamification of learning by including game-design elements like rewards and incentives.
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Our project aims to gamify the educational experience through different game elements like:

  • Badges and Achievements: Students earn digital badges or achievements for completing tasks, mastering concepts, or demonstrating skills.

  • Points and Leaderboards: Students accumulate points for their progress, and leaderboards display their ranking among peers.

  • Game-like Elements: Features like levels, challenges, and rewards are incorporated into learning activities to create an engaging experience.

  • Collaboration and Competition: Students work together or compete with peers to achieve common goals, fostering a sense of community and friendly competition.

We plan on developing an application that consists of the above-mentioned functionalities as it has several benefits:

  • Increased Engagement: Gamification makes learning more enjoyable and interactive, leading to higher student engagement and participation.

  • Improved Motivation: Gamification provides a sense of accomplishment and recognition, motivating students to learn and achieve their goals.

  • Enhanced Retention: Gamification helps students retain information better, as they are more likely to remember their progress and achievements.

  • Personalized Learning: Gamification allows for tailored learning experiences, as students can choose their own pace and path.

Hence we aim to develop a mobile application that gamifies education through rewards and incentives.


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Dhruthi N
Dhruthi N
dhruthi_n
Rachitha B R
Rachitha B R
rachitha_b_r
Manjunatha      K     S
Manjunatha K S
manjunatha______k_____s