This lightning talk is a quick introduction to OpenUSD an open source framework for describing, composing, and sharing complex 3D scenes. I’ll cover what OpenUSD is, what problems openUSD is solving, why it’s useful for developers, and how it helps different tools and teams work together in modern 3D workflows
OpenUSD is more than just a file format, it’s becoming the backbone of modern 3D content creation. Its modular, collaborative design allows artists, developers, and industries to work together seamlessly across different tools. While it has a steep learning curve, mastering USD opens the door to the future of movies, games, and digital twins.
Would be good to really cover what problems openUSD is solving, what came before, why things are converging this as a standard, etc. What are the alternative formats?