Workshop
Intermediate

Intro to the world of Design:Figma

Rejected

1. Introduction to Workflow and Job Opportunities (10 minutes)

  • Overview: Define the workflow, discuss job opportunities in the field, and explain key concepts such as UI (User Interface) and UX (User Experience).
  • Objectives:
  • Provide a clear understanding of the typical workflow in UI/UX projects.
  • Highlight various job roles and opportunities in the UI/UX industry.
  • Explain fundamental concepts of UI and UX.
  • Activities:
  • Presentation on workflow and job opportunities.
  • Brief discussion on UI and UX principles.

2. Showcase of Previous Work (10 minutes)

  • Overview: Display and explain some of your past UI/UX projects to clarify how these concepts are applied in real-world scenarios.
  • Objectives:
  • Illustrate practical examples of UI and UX designs.
  • Offer insights into your design process and outcomes.
  • Activities:
  • Presentation of selected projects.
  • Discussion on the design process, challenges faced, and solutions implemented.

3. Essential Theories in UI/UX (10 minutes)

  • Overview: Introduce participants to key theories and principles that are essential for effective UI/UX design.
  • Objectives:
  • Educate participants on important UI/UX theories.
  • Provide theoretical knowledge that supports practical design skills.
  • Activities:
  • Lecture on essential UI/UX theories.
  • Interactive Q&A session to clarify concepts.

4. Hands-on Workshop: Building an App (1 hour)

  • Overview: Conduct a practical session where participants will build a simple app, guided by your instructions and using Mobbin for screen references.
  • Objectives:
  • Provide practical experience in designing and building a UI/UX project.
  • Reinforce theoretical knowledge through hands-on application.
  • Activities:
  • Introduction (5 minutes): Explain the app they will be building and outline the tasks.
  • Design Phase (20 minutes): Participants use Mobbin to refer to screens and start designing the app.
  • Development Phase (30 minutes): Guide participants through the development process, sharing specific details and best practices.
  • Review and Feedback (5 minutes): Review participants' work and provide constructive feedback.


None
FOSS

Varun Haridas
student MITS
Speaker Image

0 %
Approvability
0
Approvals
3
Rejections
0
Not Sure
Reviewer #1
Rejected
Figma is not FOSS
Reviewer #2
Rejected
This is a FOSS conference, not Figma Config 2024. Inclined to reject.
Reviewer #3
Rejected