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Workshop Intermediate

Intro to the world of Design:Figma

Proposal status is Rejected
Session Description

1. Introduction to Workflow and Job Opportunities (10 minutes)

  • Overview: Define the workflow, discuss job opportunities in the field, and explain key concepts such as UI (User Interface) and UX (User Experience).
  • Objectives:
  • Provide a clear understanding of the typical workflow in UI/UX projects.
  • Highlight various job roles and opportunities in the UI/UX industry.
  • Explain fundamental concepts of UI and UX.
  • Activities:
  • Presentation on workflow and job opportunities.
  • Brief discussion on UI and UX principles.

2. Showcase of Previous Work (10 minutes)

  • Overview: Display and explain some of your past UI/UX projects to clarify how these concepts are applied in real-world scenarios.
  • Objectives:
  • Illustrate practical examples of UI and UX designs.
  • Offer insights into your design process and outcomes.
  • Activities:
  • Presentation of selected projects.
  • Discussion on the design process, challenges faced, and solutions implemented.

3. Essential Theories in UI/UX (10 minutes)

  • Overview: Introduce participants to key theories and principles that are essential for effective UI/UX design.
  • Objectives:
  • Educate participants on important UI/UX theories.
  • Provide theoretical knowledge that supports practical design skills.
  • Activities:
  • Lecture on essential UI/UX theories.
  • Interactive Q&A session to clarify concepts.

4. Hands-on Workshop: Building an App (1 hour)

  • Overview: Conduct a practical session where participants will build a simple app, guided by your instructions and using Mobbin for screen references.
  • Objectives:
  • Provide practical experience in designing and building a UI/UX project.
  • Reinforce theoretical knowledge through hands-on application.
  • Activities:
  • Introduction (5 minutes): Explain the app they will be building and outline the tasks.
  • Design Phase (20 minutes): Participants use Mobbin to refer to screens and start designing the app.
  • Development Phase (30 minutes): Guide participants through the development process, sharing specific details and best practices.
  • Review and Feedback (5 minutes): Review participants' work and provide constructive feedback.


References

Session Categories

FOSS

Speakers

Varun Haridas
Varun Haridas student | MITS

Driven by a profound passion for the intersection of technology and creativity, I am currently pursuing a Bachelor's degree in Artificial Intelligence at Muthoot Institute of Technology. This academic journey has equipped me with a robust foundation in cutting-edge AI technologies and their practical applications.

As a seasoned Figma designer, I bring a unique blend of technical acumen and design proficiency to every project. My expertise lies in leveraging Figma to transform abstract ideas into visually stunning and functional designs. Specializing in user interface (UI) and user experience (UX) design, I am dedicated to crafting seamless and engaging digital experiences that captivate users.

Currently, I am working as a UI/UX Intern at Zidio, where I apply my skills to create intuitive and visually appealing designs. Additionally, I serve as a Product Manager at Achayans, overseeing product development and ensuring that each product aligns with user needs and business goals.

Beyond my design work, I have also conducted multiple sessions and workshops, including my notable session titled "Intro to the World of Design: Figma." These experiences have not only honed my communication and teaching skills but have also allowed me to stay at the forefront of industry trends and practices.

In my work, I thrive on the challenge of blending aesthetic appeal with intuitive functionality. By integrating AI-driven insights with creative design principles, I aim to push the boundaries of what's possible in digital design, ensuring every project not only meets but exceeds user expectations.