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Lightning Talk Beginner

Designing for Reality: Where UI Meets the Physical World

Proposal status is Approved
Session Description

Modern interfaces are often designed around ideal scenarios: users are focused, connected, and interacting within predictable digital environments. However, real-world products exist in a far messier context, (trust me, I have had a lot of such situations while testing), where physical inputs, environment, interruptions, connectivity issues, and hardware limitations influence the experience. This talk explores what happens when design moves beyond screens and into the physical world, examining the gap between software assumptions and hardware reality.

Key Takeaways
  • Understand the gap between ideal user flows and real-world user behavior.

  • Learn how physical environments, interruptions, and hardware constraints shape UX decisions.

  • Explore the role of feedback, system status, and recoverability in product design.

  • Understand why designing for edge cases and failure scenarios is critical for real-world products.

  • Gain a framework for building interfaces that work beyond controlled digital environments.

References

Session Categories

Knowledge Commons (Open Hardware, Open Science, Open Data etc.)

Which track are you applying for?

Open Design

Speakers

ritika Product designer | Mecha Systems

I like to make things that you don’t see everyday, mostly in open, and I judge people with third person bios

ritika