The Loneliest Practice Room: Designing AI EdTech for Students Who've Never Spoken English Out Loud
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I'm a Senior UI/UX Designer at Wadhwani AI, working on products for education and workforce development in India. I've been the primary designer on SEAP (Spoken English Assessment and Practice), responsible user research, ethnographic research and for the full visual design language as well as individual activity screen interactions (listen-and-speak, fill-in-the-blank, match-the-following, pronunciation feedback), all the decisions are grounded in field research with students and teachers across the country.
The work has taken me from Figma to field visits, from building a design system to understanding why a student feels too ashamed to speak English in a classroom. What makes this worth sharing isn't that we solved the problem. It's that the problem kept resisting every solution we reached for, and that resistance taught us things no UX book covers.